The end of chapter 2 finds the player hurtling through space towards the Sovereign Colonies Command ship CMS Roanoke and the surrounding debris field called the Flotilla. Broken up into 4 areas and connected by a transport shuttle called the SKIP the Flotilla was designed to a wide open space with lots of various debris to explore. The Flotilla provided some visually stunning environments but it was also very technically challenging to create large open spaces with a game engine designed to build a corridor action / horror game.
- Setup and placed scripting, mission objectives, debris, and pickups
- Setup and maintained streaming and culling for performance
- Setup exterior enemy encounters
DS3 Chapter 3: Flotilla